by CO2 » Thu Sep 04, 2008 5:49 pm
Alright, what we need is a way for this kind of thing to happen.
Dynamic ammo capacities - This is already supported via ACS, so that's ok.
Some sort of function like random() that you can specify a type and it returns the number of the item held, so that way with some simple math we could take that result, and generate a number that is lower the more of said item is held for things such as hitscan offsets, or whatnot. If we can get that then the rest of this should be settled, and if it's already in, I have to agree with Graf, acs combined with decorate can already do what you need.
Alright, what we need is a way for this kind of thing to happen.
Dynamic ammo capacities - This is already supported via ACS, so that's ok.
Some sort of function like random() that you can specify a type and it returns the number of the item held, so that way with some simple math we could take that result, and generate a number that is lower the more of said item is held for things such as hitscan offsets, or whatnot. If we can get that then the rest of this should be settled, and if it's already in, I have to agree with Graf, acs combined with decorate can already do what you need.