by Xaser » Sun Aug 10, 2008 2:12 am
Here's a simple one.
A_SetTranslation("range")
Where "range" is defined the same way as the Translation property.
At the very least, since the ice death translation is already pre-defined, would an A_IceTranslate equivalent work? In particular I'm trying to edit an enemy's ice death state but I can't seem to apply the generic translation in any way or form. If there's no reasonable way to have the engine create and apply translations on the fly (which, due to ACS's implementation of it, I wouldn't be surprised), the constant ice death translation shouldn't be too hard to access, should it?
Here's a simple one.
A_SetTranslation("range")
Where "range" is defined the same way as the Translation property.
At the very least, since the ice death translation is already pre-defined, would an A_IceTranslate equivalent work? In particular I'm trying to edit an enemy's ice death state but I can't seem to apply the generic translation in any way or form. If there's no reasonable way to have the engine create and apply translations on the fly (which, due to ACS's implementation of it, I wouldn't be surprised), the constant ice death translation shouldn't be too hard to access, should it?