by Rachael » Wed Apr 28, 2004 8:06 am
In deathmatch, there is no problem here, but in cooperative mode if you add bots to the level and then change the level (using changemap command or some such thing, not the regular map command) the bots become complete zombies. You're able to summon duplicate bots this way also, which leads me to believe that there's something with the bot code that does not transfer bots between levels in coop mode.
In deathmatch, there is no problem here, but in cooperative mode if you add bots to the level and then change the level (using changemap command or some such thing, not the regular map command) the bots become complete zombies. You're able to summon duplicate bots this way also, which leads me to believe that there's something with the bot code that does not transfer bots between levels in coop mode.