[Since 715] Old-skool skin status face property is broken

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Expand view Topic review: [Since 715] Old-skool skin status face property is broken

Re: [Since 715] Old-skool skin status face property is broke

by Oddbrother » Fri Mar 22, 2013 2:37 pm

It's been years now, and this problem has re-occurred on the latest stable and SVN release. Just now, I've been trying to get it to work.

I've posted a new thread about it.

Re: [Since 715] Old-skool skin status face property is broken

by Graf Zahl » Mon Mar 24, 2008 6:33 am

Check out the diffecence between r714 and 715 for v_collection.cpp.

I haven't committed yet because I can't test the fix and another change I made right now.

Re: [Since 715] Old-skool skin status face property is broken

by MartinHowe » Mon Mar 24, 2008 5:21 am

Happens to the best of us :)
If you're not going to commit this for a while, please would you at least tell me what you did to fix this specific problem, so that I can get on with testing my stuff?

Re: [Since 715] Old-skool skin status face property is broken

by Graf Zahl » Mon Mar 24, 2008 3:52 am

Hm. I guess I wasn't thinking when I changed that code... :?

[Since 715] Old-skool skin status face property is broken

by MartinHowe » Sun Mar 23, 2008 5:44 pm

Here is a stripped down copy of Cutty's skin wad, chosen because it actually has status faces.

In both r714 and r715 the skin itself (player sprites for PLAYxxxx) works, but in r715 the status face box (face=CUT) is blank. This persists right up to r843 and probably beyond that too (have to try it). I know I'm messing with skins and faces right now, but thought to report it in case anybody more familiar with that part of the code has an idea where the problem lies and can find it more quickly.

(My experimental build from r842 has the same problem, though faces from proper player classes work fine in that including change/restore across morphing.)

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