by Torq95 » Thu Aug 23, 2007 8:01 am
Graf Zahl wrote:Make a demo that demonstrates the error, please.
The bug you mention has been fixed a long time ago. But as Vaecrius said, the sprites for this projectile are quite a bit larger than the actual object so it may just be that. Also, do you have the 'wallrunning' option on in the compatibility menu? If so, all bets are off. That one reintroduces a lot of clipping bugs into the movement code.
Uh, Graf, the error ONLY occured ONCE. There's no way I'm going to get it back. Also, the "wallrunning" option is turned off, so the sprites may be a bit larger. I couldn't take a screenshot, tried once, screenie message didn't show up.
[quote="Graf Zahl"]Make a demo that demonstrates the error, please.
The bug you mention has been fixed a long time ago. But as Vaecrius said, the sprites for this projectile are quite a bit larger than the actual object so it may just be that. Also, do you have the 'wallrunning' option on in the compatibility menu? If so, all bets are off. That one reintroduces a lot of clipping bugs into the movement code.[/quote]
Uh, Graf, the error ONLY occured ONCE. There's no way I'm going to get it back. Also, the "wallrunning" option is turned off, so the sprites may be a bit larger. I couldn't take a screenshot, tried once, screenie message didn't show up.