[Fixed] is this a bug

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Expand view Topic review: [Fixed] is this a bug

by Chris Couleur » Sun Mar 14, 2004 12:42 am

very cool, thanks
Chris

by randi » Sun Mar 14, 2004 12:04 am

Fixed.

by HotWax » Sun Mar 07, 2004 12:44 am

In the meantime you can just shove the function call into a script and have the line ACS_Execute the script. That will ensure that it only happens once.

by timmie » Fri Mar 05, 2004 2:39 am

lol, best. map. evar. :)

by Graf Zahl » Thu Mar 04, 2004 5:44 pm

Chris Couleur wrote:Xaser,
Glad to see i'm right about this and that i'm not losing my mind. Does Randy read these? Maybe he can check it out or should i email him?

Of course he does. Don't worry, it will eventually get fixed.

by Chris Couleur » Thu Mar 04, 2004 4:53 pm

Xaser,
Glad to see i'm right about this and that i'm not losing my mind. Does Randy read these? Maybe he can check it out or should i email him?

yes i'm the same guy who worked on Eternal. I've been working on and off on my own stuff for that last few years but just hooked up with another guy who wanted to use te eternal resource set. I've actualy put together a much better texture set that uses eternal and a lot of other stuff i've collected and made over the years which we are useing. The other guy dale harris, posted a message in doomworld looking for more people to join in. You should check it out and anyone else who wants to. Go to Doomworld forums/wads and mods/page4 (as of today)/eternal resources and maps

Chris

by Graf Zahl » Thu Mar 04, 2004 4:47 pm

There are 2 problems in P_Thing_Projectile:

1. When more than one projectile is spawned only the status of the last one is returned.
2. If a non-projectile is spawned the function always returns false (a.k.a. failure)

by Xaser » Thu Mar 04, 2004 4:18 pm

Actually, He's right. The line can be activated more than once, no matter what the repeatable flag is set to. See attatched wad.

Also, are you the same Chris Couleur who worked on Eternal Doom? Heh, That's a silly question, I guess. :P

by Giest118 » Thu Mar 04, 2004 9:51 am

The only thing I can think of is that it is checked repeatable effect.....

Re: is this a bug

by David Ferstat » Thu Mar 04, 2004 5:33 am

Chris Couleur wrote:Hi,
I'm useing spawn projectile to spawn a monster so it appears the monster(s) are jumping over a wall...
Thanks Chris
Damn, but I like the idea! :)

by cccp_leha » Thu Mar 04, 2004 1:32 am

Upload an example. Oh yeah, please. :)

is this a bug

by Chris Couleur » Thu Mar 04, 2004 1:09 am

Hi,
I'm useing spawn projectile to spawn a monster so it appears the monster(s) are jumping over a wall. It works fine but they spawn every time the line that activates them is crossed even though the line is not checked as repeatable. Anyone know what's up with this.
Thanks Chris

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