by Lemonzest » Tue Feb 13, 2007 9:23 am
Hi
When starting a new game and then quitting Hexen or Hexen Deathkings zdoom locks with a sound loop, ran a debug build through GDB and got the following
Code: Select all
D:\My Games\Installed Games\Doom\ZDoom>gdb zdoomgccd.exe
GNU gdb 6.3
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i686-pc-mingw32"...
(gdb) run
Starting program: D:\My Games\Installed Games\Doom\ZDoom/zdoomgccd.exe
---Type <return> to continue, or q <return> to quit---
Program received signal SIGSEGV, Segmentation fault.
[Switching to thread 5568.0x148c]
0x005b2b79 in AltSoundRenderer::AddChannel8 (this=0x26a20b0, chan=0x269fc78,
count=1162) at src/sound/altsound.cpp:1089
1089 from[chan->Sample->length] = chan->Looping ? from[0] : 0;
Current language: auto; currently c++
(gdb) quit
D:\My Games\Installed Games\Doom\ZDoom>
only noticed now, but hexen was ok a few builds ago. maybe it was the sound changes that happend?
Hi
When starting a new game and then quitting Hexen or Hexen Deathkings zdoom locks with a sound loop, ran a debug build through GDB and got the following
[code]D:\My Games\Installed Games\Doom\ZDoom>gdb zdoomgccd.exe
GNU gdb 6.3
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i686-pc-mingw32"...
(gdb) run
Starting program: D:\My Games\Installed Games\Doom\ZDoom/zdoomgccd.exe
---Type <return> to continue, or q <return> to quit---
Program received signal SIGSEGV, Segmentation fault.
[Switching to thread 5568.0x148c]
0x005b2b79 in AltSoundRenderer::AddChannel8 (this=0x26a20b0, chan=0x269fc78,
count=1162) at src/sound/altsound.cpp:1089
1089 from[chan->Sample->length] = chan->Looping ? from[0] : 0;
Current language: auto; currently c++
(gdb) quit
D:\My Games\Installed Games\Doom\ZDoom>[/code]
only noticed now, but hexen was ok a few builds ago. maybe it was the sound changes that happend?