[2.1.7] Crash with Vavoom slopes

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Expand view Topic review: [2.1.7] Crash with Vavoom slopes

by Kaiser » Sat Nov 04, 2006 2:05 pm

Bah disregard this, I had two decorate actors that were set as 1500 and 1501. This was setup in the old 96x version so I had no knowledge of the vavoom slope things when I updated to 2.1.7.

by Graf Zahl » Sat Nov 04, 2006 1:39 am

Yeah. I added support for Vavoom's types 1500 and 1501 to test a few things with a map from Silent Steel. But to see why it crashes I still need the map. Without it there isn't much to be done here.

Did you by any chance give one of your new actors one of these DoomEdNums? If so, you will have to change them. As the other slope things these numbers are reserved and cannot be used for other things.

by Bio Hazard » Fri Nov 03, 2006 11:22 pm

Vavoom slope?

by randi » Fri Nov 03, 2006 6:11 pm

You apparently have a Vavoom-style slope configured to be perfectly vertical. It would be a great help to see the map.

by Kaiser » Tue Oct 31, 2006 7:38 pm

Here's a dump of the stupid error. I stripped everything down to the bare map itself and its still giving me this faggery divide by zero error.
Spoiler:

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