Compatabilty Option for ExM8 Tag 666

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Expand view Topic review: Compatabilty Option for ExM8 Tag 666

by Graf Zahl » Thu Sep 07, 2006 5:32 pm

Maybe. But the 666 special tags are not controlled by the EXE. They are controlled by MAPINFO entries so coding this internally would create unwanted dependencies.

In PrBoom this is different as the engine doesn't allow any customizability of these features.

by Lemonzest » Thu Sep 07, 2006 3:52 pm

not really an easy fix for playing wads, would be much better if i could just pick it from the compatability menu like the rest of the options.

by Graf Zahl » Thu Sep 07, 2006 8:57 am

No compatibility option is needed. All you need is a MAPINFO lump with the following contents:

Code: Select all

map E1M8 lookup HUSTR_E1M8
levelnum 8
titlepatch WILV07
next EndGame1
secretnext E1M9
sky1 SKY1 0
cluster 1
par 30
nointermission
nosoundclipping
baronspecial
cyberdemonspecial
spidermastermindspecial
specialaction_lowerfloor
sucktime 1
music D_E1M8

If you load that along with the level the other bosses will trigger the lowering floor as well.

Compatabilty Option for ExM8 Tag 666

by Lemonzest » Thu Sep 07, 2006 7:04 am

Hi

was wondering if this could be added, so the changes made in Ult Doom for Tag 666 (all boss Monsters die, lower floor to lowest) could be toggled so maps like uac_dead and others could play correctly, as i have seen this option in PrBoom+ and it works there but i much prefer to use ZDoom.

Thanks, Lemonzest

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