by Nmn » Wed Aug 30, 2006 3:34 pm
Blade Nightflame wrote:Until 3d models are implented atleast BETTER than we have it now, we'll stick to software rendering.
Speak for yourself.
I like software rendering for good ol' doom (for nostalgia's sake I prefer chocolate doom over risen 3d) but I must admit I very much appreciate the addition of open gl, 3d floors, dynamic lights and ofcourse 32 bit graphics, and the biggest addition-models, to gzdoom, as they open up great horizons of creativity, at least for me.
That said, I eagerly await a better model implementation, so they are at least lit by dynamic lighting properly. I can't request, in my modesty, for anything more. Eye candy aside, using models to create architectual meshes is something I've always been looking forward to, in (g)zdoom.
[quote="Blade Nightflame"]Until 3d models are implented atleast BETTER than we have it now, we'll stick to software rendering.[/quote]
Speak for yourself.
I like software rendering for good ol' doom (for nostalgia's sake I prefer chocolate doom over risen 3d) but I must admit I very much appreciate the addition of open gl, 3d floors, dynamic lights and ofcourse 32 bit graphics, and the biggest addition-models, to gzdoom, as they open up great horizons of creativity, at least for me.
That said, I eagerly await a better model implementation, so they are at least lit by dynamic lighting properly. I can't request, in my modesty, for anything more. Eye candy aside, using models to create architectual meshes is something I've always been looking forward to, in (g)zdoom.