by sirjuddington » Wed Aug 09, 2006 11:33 pm
So I'm working on some kind of RPG system, and I have a basic fireball. I want different aspects of it to be seperately upgradable (damage, radius damage, speed, etc). Of course to do this at the moment AFAIK all that can be done is to create hundreds of subclasses of it, with each different damage/speed/radiusdamage combination, which would be a huge mess
So I was thinking it'd be really nice to be able to do something like this in an ACS script:
Code: Select all
ChangeActorProperty("FireBall", "Damage", 10)
Would this be possible at all? Or if not is there any other way to do something like this?
So I'm working on some kind of RPG system, and I have a basic fireball. I want different aspects of it to be seperately upgradable (damage, radius damage, speed, etc). Of course to do this at the moment AFAIK all that can be done is to create hundreds of subclasses of it, with each different damage/speed/radiusdamage combination, which would be a huge mess :P
So I was thinking it'd be really nice to be able to do something like this in an ACS script:
[code]ChangeActorProperty("FireBall", "Damage", 10)[/code]
Would this be possible at all? Or if not is there any other way to do something like this?