Network game crash.

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Expand view Topic review: Network game crash.

by Sticky » Fri Jun 30, 2006 12:05 am

Well, speak of the devil.... I've never ever crashed after the host has left the game until just now. I saw the console, it said I was the new arbitrator, the demo had been recorded, and then getpacket: econnreset (which is "normal" as of late).

But then, before I could exit, blamo! (this ought to be the same as bio's crash above, but just in case)
Attachments
StickyCrashReport.zip
Blamo, this thing popped out.
(12.31 KiB) Downloaded 35 times

by Sticky » Thu Jun 29, 2006 8:44 pm

This happens to us, too. It used to be that when the host left, I would stay in the game by myself. Now it goes to the console saying ECONNRESET. It's been that way for a while though, maybe since before .63, I just never cared enough to complain. It doesn't crash (for me) though.

by randi » Thu Jun 29, 2006 2:48 pm

There are actually two problems at work here, and I only fixed the one directly responsible for the crash. The other problem is that PacketGet received an ECONNRESET error from an unknown machine. This does not happen to me. I think I fixed it, but no guarantees.

Network game crash.

by Bio Hazard » Wed Jun 28, 2006 5:42 pm

It seems whenever I'm playing a game over the internet, if the host leaves, I crash. The host is leaving via menu quit. I don't have time to elaborate right now but here is the crash log.

It's happened every time so far without fail.
Attachments
CrashReport.zip
(11.48 KiB) Downloaded 32 times

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