ACS Console Commands?

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Expand view Topic review: ACS Console Commands?

by Anakin S. » Thu Jun 29, 2006 8:43 pm

I'd say ask for specific console commands to be imported to ACS rather than all of them. For example, if you want the player to resurrect after death, then ask to make that an ACS function. If you want to freeze things and unfreeze things, ask for a function to do that.

by DoomRater » Thu Jun 29, 2006 3:42 pm

It can't binddefault to every unused key "unbind all"?

by Enjay » Thu Jun 29, 2006 3:35 pm

KEYCONF only has access to a limited number of console commands.

by DoomRater » Thu Jun 29, 2006 1:38 pm

Hasn't anyone realized a KEYCONF setting can already screw up someone's setting?

by Chilvence » Thu Jun 22, 2006 5:40 pm

You can use the keyconf lump to bind keys for you. Any other console functionality you want to use in ACS should really be made a feature request, then it can be decided case by case. I wouldn't want anyone messing with 90% of my game settings, I'll say that.

by Zippy » Thu Jun 22, 2006 5:34 pm

Too abusable. Think about someone who makes a script which unbinds all your keys, or does something else that messes with your settings. This falls right in the same group as giving ACS file I/O capabilities. Wouldn't that be wonderful.

by Jimmy » Thu Jun 22, 2006 12:29 pm

For me, I always go to compile the script in DoomBuilder and it says the consolecommand isn't a valid command.

This needs to get added IMHO. 8-)

ACS Console Commands?

by Theshooter7 » Thu Jun 22, 2006 12:24 pm

Is there an ACS function that will perform a console command? Example: Say I wanted a script to bind a key for me, so how will I get ACS to do it? I tried ConsoleCommand (It works for SkullTag...) and the script just hangs. (But the game does not)

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