Pause sounds on game pause

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Expand view Topic review: Pause sounds on game pause

by Bio Hazard » Sun May 21, 2006 10:47 pm

randy wrote:What doesn't work with MinGW?
My computer is so whacked right now I can't hardly do anything. It's extremly annoying.

According to my file system, the last time I reinstalled windows was July of 2001, so you can imagine how bogged-down everything is by now. I can't run any installers and editig the registry can take hours. I have been trying to get my computer re-formatted, but I don't have enough space across my network to back-up all my stuff.

by randi » Sun May 21, 2006 7:21 pm

What doesn't work with MinGW? All you have to do is extract everything into c:\mingw and then make sure c:\mingw\bin is in your PATH. However, I just tried building it on my laptop (which I just discovered I had compiled my own GCC 4.0.2 on), and you also need dbghelp.h, which doesn't appear to be in any convenient package for MinGW, so I used the copy from the Platform SDK.
Bio Hazard wrote:Won't that interfere with 6.0? I need 6.0 for work.
No, you could have 5.0, 6.0, 2002, 2003, and 2005 all installed if you wanted, since they each get installed to their own directory. I've had 6.0 and 2003 installed side-by-side for years just so that I can build the Win32 ACC with 6.0 and use the MSVCRT.DLL that comes with Windows.

I just installed 2005 on my desktop, so I will probably be updating the project files for that in a few days.

by Bio Hazard » Sun May 21, 2006 6:18 pm

randy wrote:I just built the current revision with MinGW just a few hours ago. Surely you can't still use that excuse. :)
MinGW won't work on my PC for some reason. I already tried that.
randy wrote:Alternatively, you could get Visual C++ 2005 Expression Edition. That can also build it with minor changes.
Won't that interfere with 6.0? I need 6.0 for work.

by dennisj1 » Sun May 21, 2006 5:12 pm

How do I build with Visual C++ 2005 Express?

by randi » Sun May 21, 2006 3:42 pm

I just built the current revision with MinGW just a few hours ago. Surely you can't still use that excuse. :)

Alternatively, you could get Visual C++ 2005 Expression Edition. That can also build it with minor changes.

by Bio Hazard » Sun May 21, 2006 3:21 am

Not one that can compile ZDoom...

Must we go over this again? :?

by Graf Zahl » Sun May 21, 2006 2:22 am

Don't you have a compiler yourself?

by Bio Hazard » Sun May 21, 2006 2:10 am

OMFG


I want to test! I don't care how buggy it is!
Gimmie an EXE! :S :S

by randi » Sat May 20, 2006 7:51 pm

Done.

by skadoomer » Wed Apr 12, 2006 2:29 pm

a soundinfo lump makes much more sense thn adding it via ACS. Unfortunatly because of the state of things in zdoom, unless you write the addition yourself it probabily won't get added.

by Bio Hazard » Fri Apr 07, 2006 3:18 am

Sorry to bring this up again, but I seriously need something like this. I have tried so many ways to get this to work, but I haven't managed to hack anything that works. I have got to have it for KDiZD and several timed cutscenes in another project of mine.

If I could just get the source to compile, I could try to make a patch, but I'm not able to (even with MinGW).

I don't even care if it's in mainstream ZDoom any time soon, I need it in GZD or 98x at least!


I have also thought about implementation, I think it should be a sndinfo option instead of an ACS function.

Anyway, sorry again to bring this up once more.

by Bio Hazard » Tue Feb 14, 2006 1:45 am

I was thinking of GZD or 98x more specifically. I already knew that Randy probably not get around to it for a long time.

by Risen » Mon Feb 13, 2006 8:23 pm

GetLevelInfo was specifically added for KDIZD. (thanks again!)

by ace » Mon Feb 13, 2006 7:59 pm

Yes, but weren't two or three features added specifically for projects that needed them? They were important ones nonetheless IIRC, but still I do remember Randy posting something about a case like that...

Though the chances of it being incorporated for a quick new version soon would be ridiculous though, I assume. Still sounds useful though.

by Graf Zahl » Mon Feb 13, 2006 5:37 pm

The fact that some people 'need' certain features hasn't done anything for ZDoom so far. See .96x for a perfect example...

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