Start Game in Freeze Mode

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Expand view Topic review: Start Game in Freeze Mode

by Risen » Mon Dec 19, 2005 12:08 pm

No problem. We've all done it.

by Beoghztt » Mon Dec 19, 2005 11:12 am

*is totally embarassed*

Sorry.

by Risen » Mon Dec 19, 2005 11:03 am

I suggest you find out what the "freeze" command in the console does before you argue your point further.

by Beoghztt » Mon Dec 19, 2005 9:45 am

Go ahead, tell me I'm wrong.

by Risen » Mon Dec 19, 2005 6:04 am

Beoghztt wrote:Actually, I think this can be done with ACS using SetPlayerProperty (1, 1, 0).
That would give quite the opposite of the intended effect!

by Beoghztt » Mon Dec 19, 2005 5:00 am

Never mind.

by Dracula » Sat Dec 17, 2005 9:56 am

Prehaps you should rely on making monsters dormant or something

by Graf Zahl » Fri Dec 16, 2005 11:20 am

+freeze, as well as many other console commands need a map running to work. If not they are unable to do anything. If you start the game with ZDoom +summon DoomImp you won't get an imp as well.

by Hirogen2 » Fri Dec 16, 2005 11:04 am

Belial wrote:Get this: +freeze in the command-line DOESN'T WORK.
Maybe because it is executed before the map is started, and therefore has no effect. What about +map map01 +freeze?

by Qafqa » Sun Dec 11, 2005 8:32 am

Thanks for making it clear now. But why does all other console commands work as command line parameters, but freeze doesn't? I'm not surprised that people got confused.

by Kirby » Sun Dec 11, 2005 2:30 am

Well, I have no idea why Bio said it did before he tested it, but it seemed to be a plausible idea beforehand

by Belial » Sat Dec 10, 2005 6:02 pm

Get this: +freeze in the command-line DOESN'T WORK.

I have no idea why Daniel said it did.

by Qafqa » Sat Dec 10, 2005 5:14 pm

I understand that requesting something like this may sound somewhat stupid. Afterall, ZDoom is amazing already, and the amount of work put into it must be huge. I had no idea how great ZDoom really is, until now.

But...
I still can't make the "+freeze" work. It looks like the monsters are freezed only a very short time, then unfreezed. (Edit: Oh, this was an illusion. I got mistaken, because the still monsters seem to "jump" a bit when you begin a level you warped to.)

by Graf Zahl » Sat Dec 10, 2005 4:35 pm

Qafqa wrote:Daniel, thanks a lot for your intelligent solution!
I still think it's absurd that you need all the console stuff to achieve this simple task. :lol:
That's what the console is there for. After all you are doing something non-standard so don't expect to get a different implementation any time soon.

by Daniel » Sat Dec 10, 2005 4:32 pm

Remember you can start from command line too. Console commands can be used with a "+" before them, just like this:

ZDoom.exe -warp 01 -skill 4 +god +freeze +give all

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