[Fixed]First piece of sigil does no damage?

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Topic review
   

Expand view Topic review: [Fixed]First piece of sigil does no damage?

by randi » Tue Nov 22, 2005 6:15 pm

Fixed.

by Graf Zahl » Tue Nov 22, 2005 2:49 pm

Here's the problem:

Code: Select all

	// [RH] Missiles moving perfectly vertical need some X/Y movement, or they
	// won't hurt anything. Don't do this if damage is 0! That way, you can
	// still have missiles that go straight up and down through actors without
	// damaging anything.
	if ((flags & MF_MISSILE) && (momx|momy) == 0 && damage == 0)
	{
		momx = 1;
	}
I think this should read 'damage!=0' instead as the comment above implies.

by chopkinsca » Tue Nov 22, 2005 2:21 pm

Hmm... I don't understand then. I tried it in .96 from two different save games and also using the lego cheat, and I couldn't kill anything with it, not even barrels. I then tried using the same save games with .96 and it worked there.

by Graf Zahl » Tue Nov 22, 2005 2:17 pm

Confirmed. It seems perfectly useless against enemies.

[.98]First piece of sigil does no damage?

by chopkinsca » Tue Nov 22, 2005 2:10 pm

Unless I'm not using it right, the first piece of the sigil doesn't hurt anything. It seems to work in .96 though.

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