[Fixed] Multiple TEXTURE1

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Topic review
   

Expand view Topic review: [Fixed] Multiple TEXTURE1

by randi » Tue Jan 06, 2004 7:00 pm

In answer to the question: Doom.wad has a TEXTURE2 but doom2.wad does not, so the game thought it hadn't loaded TEXTURE2 yet. So it loaded doom.wad's TEXTURE2 using doom2.wad's PNAMES.

Fixed.

by Graf Zahl » Sun Dec 28, 2003 3:11 pm

Looks cool. ;) Especially E3M6.

Multiple TEXTURE1

by Hirogen2 » Sun Dec 28, 2003 12:40 pm

Hi,

IIRC Randy said that loading [multiple] WADs with multiple TEXTURE1 lumps also works now, without overwriting the old texture definitions. If so, why doesnot zdoom.exe -iwad doom2.wad -file doom.wad doom2.wad -warp 1 show the correct wall textures?

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