"current message" color definable by map

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Expand view Topic review: "current message" color definable by map

by DoomRater » Sun Sep 04, 2005 10:15 pm

Secret tags on the lines themselves only make then appear as a one sided line until triggered. What you REALLY want is to tag the SECTOR a secret.

by MasterOfPuppets » Sun Aug 28, 2005 12:30 am

Xaser wrote:Am I the only person who thinks it's kind of strange how your nick is MasterOfPuppets, yet you're not a MetallicaA fan? Who doesn't like MetallicA, anyway? :P

Hey, I just realized that I'm wearing a MetallicA T-Shirt right now. Coincidences rule. Except for the relatively few cases when they don't.
lol yeah my title is sarcastic. hey, whadda know, i'm wearing a metallica shirt right now too!
I'm not sure whether this should be the chouce of the map author or the user.
this has crossed my mind. i worry about little details and would like people who play my map to experience it in the way i intend. otherwise i do think it should be up to the user. hell maybe even have an "override custom map message color" setting.
And also, there is a secret trigger somewhere that doesn't display the message on default. It's the thing you place in a sector, not the sector special itself. Combine that with an "Actor enters sector" sector action thing which plays the script with the recolored message and the secret sound, and you're good to go. :P
i'm gonna try this out right now! actually, could you elaborate a bit more? i can't seem to get any other secret triggers to work. there dosn't seem to be a secret action special for lines or things, and setting the "secret" flag on my lines does nothing.

by Xaser » Sat Aug 27, 2005 10:51 pm

Am I the only person who thinks it's kind of strange how your nick is MasterOfPuppets, yet you're not a MetallicaA fan? Who doesn't like MetallicA, anyway? :P

Hey, I just realized that I'm wearing a MetallicA T-Shirt right now. Coincidences rule. Except for the relatively few cases when they don't.





EDIT: I may as well say something on-topic as well. So therefore, I won't.

I think I vaguely recall an option to change those message colors somewhere... although that might be BOOM I'm thinking of. Either way, I'm not sure whether this should be the chouce of the map author or the user. It's just a matter of opinion, really.

And also, there is a secret trigger somewhere that doesn't display the message on default. It's the thing you place in a sector, not the sector special itself. Combine that with an "Actor enters sector" sector action thing which plays the script with the recolored message and the secret sound, and you're good to go. :P

by MasterOfPuppets » Sat Aug 27, 2005 6:52 pm

wow, you guys so didn't read my post at all. i would like automatic messages like "you found a secret area" to be color-customizable. i can't use hudmessage or print for that because then the secrets found % isn't increased.

by TheDarkArchon » Sat Aug 27, 2005 4:32 pm

print can also be used.

by justin024 » Sat Aug 27, 2005 4:24 pm

It's called hudmessage.

by Graf Zahl » Fri Aug 26, 2005 2:23 am

You actually can change the colors with print. You have to use some control sequences for this, like:

print (s:"\ccColored text");

"current message" color definable by map

by MasterOfPuppets » Fri Aug 26, 2005 12:24 am

i think it would be nice to have a feature that allows map authors to define the color of the "current message" (messages like "you found a secret area", "you need a <color> key to open this door", print messages, etc). also it should over rule the player's custom color choice.

this would be useful because some authors may want the text color of such messages to fit with the scheme of their maps, or so the author could use print in some cases where they would have had to use hudmessage just because they wanted to change the color.

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