by Enjay » Wed Dec 10, 2003 4:00 pm
As you say, it only happens with Doom.wad. Doom2.wad is fine. BIGDOOR7 is an odd one. The patches in it are 136 tall but the texture is 128. I looked into the texture lumps of the 2 wads, and found a difference.
In Doom2, the patch W105_1 is used twice at these offsets:
-5, 0 and 123, 0
In Doom (Ultimate), the offsets are:
-4,-4 and 124, -4
So, rather oddly, the texture is set up differently in Doom1 and Doom2. Because of the offsets, I would expect the bottom 4 pixels of that odd bit of the W105_1 patch to be visible in Doom1 when the texture was used on a door (ie as it is in Zdoom). However, as you point out, it doesn't seem to be done that way on testing it with Doom.exe.
As you say, it only happens with Doom.wad. Doom2.wad is fine. BIGDOOR7 is an odd one. The patches in it are 136 tall but the texture is 128. I looked into the texture lumps of the 2 wads, and found a difference.
In Doom2, the patch W105_1 is used twice at these offsets:
-5, 0 and 123, 0
In Doom (Ultimate), the offsets are:
-4,-4 and 124, -4
So, rather oddly, the texture is set up differently in Doom1 and Doom2. Because of the offsets, I would expect the bottom 4 pixels of that odd bit of the W105_1 patch to be visible in Doom1 when the texture was used on a door (ie as it is in Zdoom). However, as you point out, it doesn't seem to be done that way on testing it with Doom.exe.