[96] Crash on Scythe 2

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Expand view Topic review: [96] Crash on Scythe 2

by DomRem » Thu Jul 21, 2005 8:49 am

This is already resolved; this is a duplicate of another thread, which I linked to, and Map31 didn't actually crash; he accidentally typed "idclev30" instead of "idclev31" on his laptop.

Next time, I suggest reading the thread in its entirety.

EDIT: Oh, Bio or QBasicer, could you use your new extended mod powers to add [Duplicate] to the thread's name and move it to Closed Bugs? :)

by Xenophon » Thu Jul 21, 2005 8:46 am

Map30 crashes because one of the new dehacked enemies use the frame IDs of "Romero's head on a stick". As for map31, I can't help you with that.

by Belial » Wed Jul 20, 2005 9:25 pm

Yeah, same here. Strife and wads that need it.

Still, does anyone else get empty crash logs? This is the first time it has happened to me.

by DomRem » Wed Jul 20, 2005 9:22 pm

Map31 works for me on .96 as well.

I use 63a for everything unless it demands another version because it has less bugs that irritate me than .96.

EDIT: Oh, okay. Guess there's no more problems then.

by HobbsTiger1 » Wed Jul 20, 2005 9:20 pm

I use 96 as a default. I don't use 63a for anything but multiplayer.

EDIT: did it again nvm. Map 31 is fine. One must realise on my laptops "numberpad" it is very easy to hit 0 instead of 1. I also can get a different crashlog for map 30 every time I do it (though I don't fancy getting bluescreens).

by Belial » Wed Jul 20, 2005 9:13 pm

Map31 is fine, the rest of the wad is ok too.

Edit: What version are you using?

Edit2: :laff: After idclev30 I got a crash log. Guess what? There was nothing in it! (.63a)

Edit3: Same in .96. Empty crashlog.

by DomRem » Wed Jul 20, 2005 8:58 pm

Can't explain anything about that. Map31 works perfectly fine for me.

by HobbsTiger1 » Wed Jul 20, 2005 8:56 pm

OK, hows this for a go, it also happens to me on MAP31. The stack contents are a bit different, but I still get a Very Fatal Error (and then a Critical Stop).

by DomRem » Wed Jul 20, 2005 8:52 pm

[96] Crash on Scythe 2

by HobbsTiger1 » Wed Jul 20, 2005 8:51 pm

If you use IDCLEV to warp to map 30, Scythe 2 crashes, with an awful lot of EAX errors (eax is in the stack about a million times). Has anyone else encountered this? BTW, sorry about the crash log, every time ZDoom crashes on my lappy, I click Die! and I get a BSoD.

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