Problem with frozen corpses

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Expand view Topic review: Problem with frozen corpses

by Graf Zahl » Mon Aug 01, 2005 4:40 pm

fixed ;)

by Graf Zahl » Mon Jun 06, 2005 12:12 pm

udderdude wrote:Why wouldn't you want them blowing up in ice chunks? That rules :O

But it shouldn't be the only option available when freezing something.

by chronoteeth » Mon Jun 06, 2005 11:36 am

Well, maybe graf wants to make a map where you freeze enemies, push them in place on a lower level, then jump on top of them from one high area to reach another higher area?

by TheDarkArchon » Mon Jun 06, 2005 11:34 am

If you wanted enemies to melt instead of shatter.

by udderdude » Mon Jun 06, 2005 11:27 am

Why wouldn't you want them blowing up in ice chunks? That rules :O

Problem with frozen corpses

by Graf Zahl » Wed Jun 01, 2005 5:54 pm

It is somewhat problematic to make an ice death sequence that does not shatter the corpse.

The MF_ICECORPSE flag is being set before the freeze death state sequence is entered. But since it only makes sense when A_FreezeDeath is being used it should be set in that function and not unconditionally.

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