by Shadelight » Mon May 30, 2005 4:10 pm
here.
script 1 (void)
{
changecamera(3, 0, 0);
setplayerproperty(1,1,4);
hudmessage (s:"\ you: hello some monsters i presume"; 2, 0, 9, 0.5,0.2, 0.9,0.1,6.5);
delay(300);
hudmessage (s:"\ demon1: don't kill us we're renegades "; 2, 0, 9, 0.5,0.2, 0.9,0.1,6.5);
delay(300);
hudmessage (s:"\ demon2: yeah we've been sent to bust you out."; 2, 0, 9, 0.5,0.2, 0.9,0.1,6.5);
delay(300);
hudmessage (s:"\ you: ok let's go!"; 2, 0, 9, 0.5,0.2, 0.9,0.1,6.5);
delay(200);
changecamera(0, 0, 0);
delay(50);
giveinventory(t_shotgun, 1);
delay(50);
thing_activate(1);
thing_activate(2);
setplayerproperty(1, 0, 4);
}
here.
script 1 (void)
{
changecamera(3, 0, 0);
setplayerproperty(1,1,4);
hudmessage (s:"\ you: hello some monsters i presume"; 2, 0, 9, 0.5,0.2, 0.9,0.1,6.5);
delay(300);
hudmessage (s:"\ demon1: don't kill us we're renegades "; 2, 0, 9, 0.5,0.2, 0.9,0.1,6.5);
delay(300);
hudmessage (s:"\ demon2: yeah we've been sent to bust you out."; 2, 0, 9, 0.5,0.2, 0.9,0.1,6.5);
delay(300);
hudmessage (s:"\ you: ok let's go!"; 2, 0, 9, 0.5,0.2, 0.9,0.1,6.5);
delay(200);
changecamera(0, 0, 0);
delay(50);
giveinventory(t_shotgun, 1);
delay(50);
thing_activate(1);
thing_activate(2);
setplayerproperty(1, 0, 4);
}