by Redneckerz » Wed Aug 13, 2025 11:20 am
drfrag wrote: ↑Tue Aug 12, 2025 12:44 pm
It doesn't work and it says d-gles tech demo, i don't know what that means. There are some options and a splash screen, then you hear some music and get a black screen.
It stands for Doom GLES tech demo. Its a demonstration of the engine. It likely is compiled for an ancient Android installation.
Enjay wrote: ↑Tue Aug 12, 2025 4:28 pm
Caligari87 wrote: ↑Mon Aug 11, 2025 7:22 pm
Also reminds me of a similar effect for deep-water sectors from Legacy that I don't think we ever got.
Obviously I'm a fan of that effect.

I wonder if it might be something that could be achieved, or approximated, with shaders these days?
i.e. as a mod/add on, not necessarily a core feature.
AFAIK the GLES stuff under Android is done with GLES 2.0, and the older stuff, relying on PowerVR tech, uses the tile-based approach. The Goforce version used a pixel shader, however.
[quote=drfrag post_id=1262107 time=1755024251 user_id=570]
It doesn't work and it says d-gles tech demo, i don't know what that means. There are some options and a splash screen, then you hear some music and get a black screen.
[/quote]
It stands for Doom GLES tech demo. Its a demonstration of the engine. It likely is compiled for an ancient Android installation.
[quote=Enjay post_id=1262119 time=1755037738 user_id=16]
[quote=Caligari87 post_id=1262093 time=1754961767 user_id=481]
Also reminds me of a similar effect for deep-water sectors from Legacy that I don't think we ever got.
[/quote]
Obviously I'm a fan of that effect. :)
I wonder if it might be something that could be achieved, or approximated, with shaders these days?
i.e. as a mod/add on, not necessarily a core feature.
[/quote]
AFAIK the GLES stuff under Android is done with GLES 2.0, and the older stuff, relying on PowerVR tech, uses the tile-based approach. The Goforce version used a pixel shader, however.