Mirror skies on Y axis when drawing below horizon

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Expand view Topic review: Mirror skies on Y axis when drawing below horizon

Re: Mirror skies on Y axis when drawing below horizon

by Axensus » Tue May 07, 2024 2:22 am

Well, shit. I need this for a universal mod that overrides the sky so a mapinfo option does me no good, sadly.

Re: Mirror skies on Y axis when drawing below horizon

by Graf Zahl » Tue May 07, 2024 12:45 am

This could only be done as a MAPINFO flag because some skies can tile and others cannot be mirrored without looking weird.

Re: Mirror skies on Y axis when drawing below horizon

by Axensus » Mon May 06, 2024 1:30 pm

Won't work in my case because it's not one sky but 240 frames that make up a sky, and the fact that the engine fucks up anything that isn't 1024x256. I can't keep that resolution if I mirror it myself. Cropping the image even more to make space is completely unacceptable.

Re: Mirror skies on Y axis when drawing below horizon

by flwpbutnfvo » Mon May 06, 2024 12:31 pm

IDK if this feature request will make it but if it doesn't you could try making your sky seamless yourself as in this sky from Doom 1 that I easily made:

Re: Mirror skies on X axis when drawing below horizon

by Axensus » Mon May 06, 2024 11:31 am

...Sorry, I meant the X axis since the idea is to mirror it vertically. Mirroring it on Y wouldn't do much.

Mirror skies on Y axis when drawing below horizon

by Axensus » Mon May 06, 2024 9:04 am

Skies look like this right now.


That looks bad. Awful, even. What if instead of tiling, the sky is flipped on the Y axis for drawing the bottom part? That would make it seamless since there is only one point the sky wraps around and that's the horizon, as both ends fade into infinity and don't wrap around again.

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