True Negative InverseMap

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is ON
[img] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: True Negative InverseMap

True Negative InverseMap

by Xterra » Sat Apr 27, 2024 8:39 am

A simple one:
I'd personally like an option (EDIT: preferably via an engine variable, but also available to modders via DEC/ZSC) to have the engine render the InverseMap as a true, color photo negative map (at least in hardware and truecolor software rendering modes) instead of a black-and-white one. It shouldn't be too hard to implement. Other sourceports do this, why can't GZ?

Top