Intel integrated graphics mipmapping issue

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Re: Intel integrated graphics mipmapping issue

by dpJudas » Tue Jan 02, 2024 3:33 pm

That's a bug with Intel's driver. There's nothing we can do I'm afraid.

Intel integrated graphics mipmapping issue

by generic name guy » Tue Jan 02, 2024 3:26 pm

Tested on GZDoom g4.11.3 and g4.12pre-247-g5b90b2d80

GPU: Intel UHD Graphics 620
CPU: Intel Core i5-8250U

Using any of the mipmapping modes with vulkan causes every texture and actor sprite (aside from hud weapons) to be filtered, even when they shouldn't be:
Spoiler: Screenshots

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