by generic name guy » Tue Jan 02, 2024 3:26 pm
Tested on GZDoom g4.11.3 and g4.12pre-247-g5b90b2d80
GPU: Intel UHD Graphics 620
CPU: Intel Core i5-8250U
Using any of the mipmapping modes with vulkan causes every texture and actor sprite (aside from hud weapons) to be filtered, even when they shouldn't be:
Spoiler: Screenshots
OpenGL (intended behavior, trilinear mipmapping)
Vulkan (same settings)
Vulkan (no mipmapping)
Tested on GZDoom g4.11.3 and g4.12pre-247-g5b90b2d80
GPU: Intel UHD Graphics 620
CPU: Intel Core i5-8250U
Using any of the mipmapping modes with vulkan causes every texture and actor sprite (aside from hud weapons) to be filtered, even when they shouldn't be:
[spoiler=Screenshots]
OpenGL (intended behavior, trilinear mipmapping)
[imgur]https://imgur.com/pQoFmGo[/imgur]
Vulkan (same settings)
[imgur]https://imgur.com/RIqucDg[/imgur]
Vulkan (no mipmapping)
[imgur]https://imgur.com/6RMYprn[/imgur]
[/spoiler]