by Ihavequestions » Sun Jul 03, 2022 7:32 pm
After playing around with vid_scale_custompixelaspect a bit, I would like to suggest separating vid_scale_custompixelaspect into two types, one for the scenery, and one for the hud/console/menu/messages, so that the game can be run in, e.g., 1440p with just the scenery rendered in 720p.
After playing around with [c]vid_scale_custompixelaspect[/c] a bit, I would like to suggest separating [c]vid_scale_custompixelaspect[/c] into two types, one for the scenery, and one for the hud/console/menu/messages, so that the game can be run in, e.g., 1440p with just the scenery rendered in 720p.