by XLightningStormL » Sun Jul 03, 2022 1:12 am
Say I wanted to make a one off "episode" in the vein of Resident Evil 2's The 4th Survivor (or later games Mercenaries mode) that requires the player to complete an episode...or all the episodes first (which simply would execute a custom cvar when pressing an exit switch before the end level handling starts) or alternately, someone wants to make the episodes properly sequential (i,e they have to complete episode 1 before they can start episode 2)
Essentially GetCvar would function as other GetCvar counterparts, if the operator number is successful to the result, the episode selection appears, if the operator number is less, return false. etc.
Say I wanted to make a one off "episode" in the vein of Resident Evil 2's The 4th Survivor (or later games Mercenaries mode) that requires the player to complete an episode...or all the episodes first (which simply would execute a custom cvar when pressing an exit switch before the end level handling starts) or alternately, someone wants to make the episodes properly sequential (i,e they have to complete episode 1 before they can start episode 2)
Essentially GetCvar would function as other GetCvar counterparts, if the operator number is successful to the result, the episode selection appears, if the operator number is less, return false. etc.