Bouncing projectile isn't working with RIPPER

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Bouncing projectile isn't working with RIPPER

Re: Bouncing projectile isn't working with RIPPER

by Rowsol » Sun Aug 15, 2021 11:00 am

It is. Sorry for the duplicate post, and thank you for the help.

Re: Bouncing projectile isn't working with RIPPER

by Enjay » Sun Aug 15, 2021 10:54 am

Relevant?

viewtopic.php?f=2&t=69784&p=1165083

Bouncing projectile isn't working with RIPPER

by Rowsol » Sun Aug 15, 2021 10:51 am

I'm playing Doom Incarnate and once upgraded, the SSG can fire bouncing flak projectiles that have RIPPER. They just hit an actor and stop. I tried 4.6.1 and 4.3.3. Here's the code.
Spoiler:

Top