Gap between HUD and Frost Shards weapon sprites in Hexen

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Expand view Topic review: Gap between HUD and Frost Shards weapon sprites in Hexen

Re: Gap between HUD and Frost Shards weapon sprites in Hexen

by LushKava » Sun Jun 13, 2021 7:53 pm

Thanks, Nash. I appreciate the effort.

Re: Gap between HUD and Frost Shards weapon sprites in Hexen

by Nash » Sun May 30, 2021 1:36 pm

You'd be glad to know that besides the frost shard, I went ahead and gave the same treatment to Heretic's crossbow, phoenix rod and hellstaff, which also has this exact problem (though not as extreme as the frost shard).

I didn't notice this before, because I play with a large-sized status bar. :S

Re: Gap between HUD and Frost Shards weapon sprites in Hexen

by LushKava » Sun May 30, 2021 4:22 am

Never mind. Found it.

Re: Gap between HUD and Frost Shards weapon sprites in Hexen

by LushKava » Sun May 30, 2021 4:21 am

Rachael wrote:This issue is already fixed in a more recent dev build - however the version containing the changes has not yet been officially released.
Ah, good. Do you know what the commit id is, off-hand?

Re: Gap between HUD and Frost Shards weapon sprites in Hexen

by Rachael » Sun May 30, 2021 3:58 am

This issue is already fixed in a more recent dev build - however the version containing the changes has not yet been officially released.

Gap between HUD and Frost Shards weapon sprites in Hexen

by LushKava » Sun May 30, 2021 3:03 am

If playing as the Mage in Hexen, selecting the Frost Shards results in an unsightly vertical gap between the top of the HUD and the bottom of the weapon sprites. It only happens if the HUD from the original game is used. It doesn't happen if the screen size is increased to the point where GZDoom's overlay HUD kicks in. At first I thought it might be related to some of the sprite work that went into the 4.6.0 release but downgrading to 4.5.0 immediately disproves that theory.

The attached screenshot is taken at 1920x1080, using the OpenGL renderer with the default settings, though it's not specific to the OpenGL renderer. I have found that fiddling with the Resolution Scale setting can act as a workaround, either by increasing the size of the HUD so that the gap is no longer visible, altering the vertical position of the sprites, or both. Specifically, choosing any of these makes the gap disappear:
  • 320x200
  • 640x400
  • 960x600
  • Lowest possible scale
Also, selecting either of the following Scale Factor values acts as a workaround:
  • 0.50
  • 0.25
These workarounds may be fine for purists but not so much for those that wish to take full advantage of their native display resolutions. To reproduce, start a game as the Mage, enter "nra" to bestow all weapons then press 2 to select Frost Shards.
Attachments
mage-frost-shards.jpg

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