GZDoom supports loading par times from BEX lumps, but only for E#M# maps--not for MAP## maps for some reason. Only GZDoom 3.0.0 and later seem to be affected; version 2.4.0 reads par times for both formats as expected.
For instance, this lump sets the par time for E1M1 to 10 minutes, and it works in GZDoom:
Code: Select all
Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.4 BETA
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 21
Patch format = 6
[PARS]
par 1 1 600
This lump does the same thing for MAP01, but it doesn't work in GZDoom 3.0.0+:
Code: Select all
Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.4 BETA
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 21
Patch format = 6
[PARS]
par 1 600
I have attached a zip file containing these same lumps.
GZDoom supports loading par times from BEX lumps, but only for E#M# maps--not for MAP## maps for some reason. Only GZDoom 3.0.0 and later seem to be affected; version 2.4.0 reads par times for both formats as expected.
For instance, this lump sets the par time for E1M1 to 10 minutes, and it works in GZDoom:
[code]
Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.4 BETA
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 21
Patch format = 6
[PARS]
par 1 1 600
[/code]
This lump does the same thing for MAP01, but it doesn't work in GZDoom 3.0.0+:
[code]
Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.4 BETA
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 21
Patch format = 6
[PARS]
par 1 600
[/code]
I have attached a zip file containing these same lumps.