by 0mnicydle » Thu Jun 17, 2021 10:25 pm
mjr4077au wrote:I do assume that the current dev branch of BoA works 100% as expected on the latest release of GZDoom, albeit interpolated?
Yes. It also works as expected in this branch with cl_nointerpactorangles set to false.
I can also get it working again in your branch by setting boa_tilteffects to false (not the default). This is not required in mainline gzdoom, or in this branch with cl_nointerpactorangles set to false. It is only with cl_nointerpactorangles set to true that having boa_tilteffects set to true causes the failure.
EDIT/ Also I don't know if you're familiar with the sequence I'm talking about in BoA, but if you go to c3m5_c and kill monsters, give all, noclip, turn to the wall on your left and travel to the engine room towards the marked objective point and interact with it (hold interact for some time, it's a slow burn), and once the timer begins the effect should kick in around the 2:50 mark on the countdown. Don't forget to disable noclip before the effect kicks in otherwise it could interfere since it moves you around too.
[quote="mjr4077au"]I do assume that the current dev branch of BoA works 100% as expected on the latest release of GZDoom, albeit interpolated?[/quote]
Yes. It also works as expected in this branch with cl_nointerpactorangles set to false.
I can also get it working again in your branch by setting boa_tilteffects to false (not the default). This is not required in mainline gzdoom, or in this branch with cl_nointerpactorangles set to false. It is only with cl_nointerpactorangles set to true that having boa_tilteffects set to true causes the failure.
EDIT/ Also I don't know if you're familiar with the sequence I'm talking about in BoA, but if you go to c3m5_c and kill monsters, give all, noclip, turn to the wall on your left and travel to the engine room towards the marked objective point and interact with it (hold interact for some time, it's a slow burn), and once the timer begins the effect should kick in around the 2:50 mark on the countdown. Don't forget to disable noclip before the effect kicks in otherwise it could interfere since it moves you around too.