by 3saster » Thu Apr 08, 2021 1:34 pm
I think the way to do it would be to add/use some kind of name string in the source code (i.e. GZDoom or LZDoom), and use that as the name of the filtered folder. The main benefit of this would be future proofing it for other forks of GZDoom, so the that if some other port comes around, say, YZDoom, then they simply need to change the name that string, and then you can just use the
yzdoom folder automatically as a filter for that port. I believe the already existing
GAMENAME string, or related string, would be perfect for this, as they are already designed to be changed with forks of GZDoom anyway.
I think the way to do it would be to add/use some kind of name string in the source code (i.e. GZDoom or LZDoom), and use that as the name of the filtered folder. The main benefit of this would be future proofing it for other forks of GZDoom, so the that if some other port comes around, say, YZDoom, then they simply need to change the name that string, and then you can just use the [i]yzdoom[/i] folder automatically as a filter for that port. I believe the already existing [url=https://github.com/coelckers/gzdoom/blob/55ce0510c2b181b941d30778f29b83a06955bb56/src/version.h#L101]GAMENAME string[/url], or related string, would be perfect for this, as they are already designed to be changed with forks of GZDoom anyway.