by Telemassacre » Sat Jan 23, 2021 10:26 am
			
			
			I see what your saying. But 1. All other monsters in Ambush mode worked perfectly without selecting a player class. And 2: This is the decorate definition for the main player class.
Code: Select all
ACTOR IdiotPlayer : PlayerPawn
{
  Speed 1
  Health 100
  Radius 16
  Height 56
  Mass 9999999
  PainChance 20
  Player.DisplayName "Idiot"
  Player.ColorSet 0, "Red",          0x15, 0x1F,  0x12
  Player.ColorSet 1, "Beige",        0x15, 0x1F,  0x12
  Player.ColorSet 2, "Brown",        0x15, 0x1F,  0x12
  Player.ColorSet 3, "Blue",         0x15, 0x1F,  0x12
  // Doom Legacy additions
  Player.ColorSet 4, "Green",    0x15, 0x1F,  0x12
  Player.ColorSet 5, "Yellow",   0x15, 0x1F,  0x12
  Player.ColorSet 6, "Hot Pink", 0x15, 0x1F,  0x12
  Player.ColorSet 7, "Black",    0x15, 0x1F,  0x12
  States
  {
    Spawn:
  SSWV A -1
  Loop
  See:
  SSWV AABBCCDD 4
    Missile:
    SSWV E 5
    SSWV F 5 
    SSWV G 5 bright
	SSWV F 5
	SSWV E 5
    Goto Spawn
  Melee:
    SSWV F 6 BRIGHT
    Goto Missile
	  Pain:
    SSWV H 3
    SSWV H 3 A_Pain
    Goto See
	  Death:
    SSWV I 5
    SSWV J 5 A_PlayerScream
    SSWV K 5 A_NoBlocking
    SSWV L 5
    SSWV M -1
    Stop
	  XDeath:
    SSWV N 5 
    SSWV O 5 A_XScream
    SSWV P 5 A_NoBlocking
    SSWV QRSTU 5
    SSWV V -1
    Stop
 }
}
I see what your saying. But 1. All other monsters in Ambush mode worked perfectly without selecting a player class. And 2: This is the decorate definition for the main player class.[code]ACTOR IdiotPlayer : PlayerPawn
{
  Speed 1
  Health 100
  Radius 16
  Height 56
  Mass 9999999
  PainChance 20
  Player.DisplayName "Idiot"
  Player.ColorSet 0, "Red",          0x15, 0x1F,  0x12
  Player.ColorSet 1, "Beige",        0x15, 0x1F,  0x12
  Player.ColorSet 2, "Brown",        0x15, 0x1F,  0x12
  Player.ColorSet 3, "Blue",         0x15, 0x1F,  0x12
  // Doom Legacy additions
  Player.ColorSet 4, "Green",    0x15, 0x1F,  0x12
  Player.ColorSet 5, "Yellow",   0x15, 0x1F,  0x12
  Player.ColorSet 6, "Hot Pink", 0x15, 0x1F,  0x12
  Player.ColorSet 7, "Black",    0x15, 0x1F,  0x12
  States
  {
    Spawn:
  SSWV A -1
  Loop
  See:
  SSWV AABBCCDD 4
    Missile:
    SSWV E 5
    SSWV F 5 
    SSWV G 5 bright
	SSWV F 5
	SSWV E 5
    Goto Spawn
  Melee:
    SSWV F 6 BRIGHT
    Goto Missile
	  Pain:
    SSWV H 3
    SSWV H 3 A_Pain
    Goto See
	  Death:
    SSWV I 5
    SSWV J 5 A_PlayerScream
    SSWV K 5 A_NoBlocking
    SSWV L 5
    SSWV M -1
    Stop
	  XDeath:
    SSWV N 5 
    SSWV O 5 A_XScream
    SSWV P 5 A_NoBlocking
    SSWV QRSTU 5
    SSWV V -1
    Stop
 }
}[/code]