In this particular case I think the contents are pretty inherently distinct:
- graphics and sounds ripped from Doom modified for HD (only usable with a Doom IWAD)
- sounds ripped from other games and movies (just some player vocals, still hoping to replace these)
- graphics ripped from other mods (Femdoom mugshot, I don't think there's anything else atm)
- graphics and sounds ripped from Freedoom modified for HD, including basically brand new stuff that used Freedoom sprites as a base
- documentation (basically all mine unless I'm quoting a book or something, plus a few tweaks a few people have contributed)
- code
Code includes lights definitions, SBARINFO and ZScript that I definitely copypasted large chunks of from GZDoom and modified, often for the express purpose of making sure the result resembles the source - there's no way anyone can clean-room something that specific.
So yeah, this is what I'm going with at this point:
Caligari87 wrote:Separate licensing for art assets (including text) is pretty well established though. Doom itself uses this model.