by Rachael » Wed Jan 13, 2021 5:24 am
I just played Doom 1.9 on DOS and confirmed drfrag's findings. There's a definite noticeable difference between Nightmare skill monsters and monsters that are simply fast.
However, there's one concern I have:
Merging this may potentially break a lot of mods. The question is do we just live with it? Or do we apply this change going forward only to files that mark themselves somehow as being aware of this change?
Another major issue: This also affects all previous mods that have custom skill levels. With the open-ended way skills are defined, there is no reliable way without some sort of heuristics to distinguish between skill levels that previously were intended to be 'nightmare' and were not.
I just played Doom 1.9 on DOS and confirmed drfrag's findings. There's a definite noticeable difference between Nightmare skill monsters and monsters that are simply fast.
However, there's one concern I have:
Merging this may potentially break a lot of mods. The question is do we just live with it? Or do we apply this change going forward only to files that mark themselves somehow as being aware of this change?
Another major issue: This also affects all previous mods that have custom skill levels. With the open-ended way skills are defined, there is no reliable way without some sort of heuristics to distinguish between skill levels that previously were intended to be 'nightmare' and were not.