White screen with invulnerability sphere

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Expand view Topic review: White screen with invulnerability sphere

Re: White screen with invulnerability sphere

by raviner » Tue Jan 19, 2021 7:12 pm

Much obliged,
worked like a charm!

Re: White screen with invulnerability sphere

by drfrag » Tue Jan 19, 2021 12:10 pm

As a workaround set custom inverse map to true under display options or play with LZDoom.
The link you posted is unrelated to this bug.

Re: White screen with invulnerability sphere

by raviner » Tue Jan 19, 2021 3:29 am

I'm having the same problem with v4.5.0, but am a complete illiterate tech moron and have no idea what any of the above means.
Can someone break this all down for a poor newbtard just tryin to play some Doom???

PS
Have also tried this older fix below but my console does not seem to recognize the applicable CVARs
https://www.doomworld.com/forum/topic/6 ... ch-solved/

I'm running Win10 64-bit if that matters....

Re: White screen with invulnerability sphere

by drfrag » Tue Nov 24, 2020 12:13 pm

Keeping the clamp only for MainFP also works as expected, it's not possible to reverse the colormap with the clamp.

Re: White screen with invulnerability sphere

by drfrag » Tue Nov 24, 2020 11:56 am

"It's fixed reverting this commit" (tm): :P
https://github.com/coelckers/gzdoom/com ... 0653e713b7

But now why was the clamp required? @dpJudas

White screen with invulnerability sphere

by drfrag » Tue Nov 24, 2020 11:19 am

Version 4.5.0, i get a white screen with invulnerability on every render mode.
No, wait it's in 4.4.2 too! And in 4.3.3!
Edit: at least custom inverse colormap works. In 4.3.2 it doesn't happen but it's like the lightamp and the custom colormap doesn't work.

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