by Ajapted » Fri Apr 29, 2005 11:16 pm
justin024 wrote:Correct me if I am wrong, but if you have to specify a floating object through a line/thing special, you are not using a fully 3-d engine. What I call "real" 3-d didn't come around until quake.
When I say "fake" I mean those 3D bridges which support you by invisible pillars, they don't allow objects to be above and below the bridge at the same time, and they don't draw the surface of the bridge.
Or the fake deep water effect that uses self-referencing linedefs - if your head goes below the surface, then the surface disappears.
Compared to these tricks, EDGE's extrafloors and liquids are real, but they are second-class citizens in the map format, since the format was never designed with them in mind.
[quote="justin024"]Correct me if I am wrong, but if you have to specify a floating object through a line/thing special, you are not using a fully 3-d engine. What I call "real" 3-d didn't come around until quake.[/quote]
When I say "fake" I mean those 3D bridges which support you by invisible pillars, they don't allow objects to be above and below the bridge at the same time, and they don't draw the surface of the bridge.
Or the fake deep water effect that uses self-referencing linedefs - if your head goes below the surface, then the surface disappears.
Compared to these tricks, EDGE's extrafloors and liquids are real, but they are second-class citizens in the map format, since the format was never designed with them in mind.