zsh: segmentation fault

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We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.

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Expand view Topic review: zsh: segmentation fault

Re: zsh: segmentation fault

by axredneck » Tue Jul 14, 2020 1:17 pm

Doris Fanningherk wrote:i have no idea what xcode is
https://apps.apple.com/ru/app/xcode/id497799835?mt=12

Re: zsh: segmentation fault

by Guest » Mon Jul 13, 2020 6:03 pm

i have no idea what xcode is

Re: zsh: segmentation fault

by _mental_ » Fri Jun 26, 2020 10:07 pm

Install Xcode, and open it at least once to finish installation.
After that, execute the following command in Terminal, adjusting path to the bundle if needed.

Code: Select all

lldb GZDoom.app/Contents/MacOS/gzdoom
When it loads, type r and Enter. When it crashes, type bt and Enter.
Please post output of the last command.

Re: zsh: segmentation fault

by Guest » Fri Jun 26, 2020 5:56 pm

And how the fuck do i do that

Re: zsh: segmentation fault

by _mental_ » Fri Jun 26, 2020 12:48 pm

There is no other option except to run GZDoom under debugger then.

Re: zsh: segmentation fault

by Guest » Fri Jun 26, 2020 9:34 am

Nothing

Re: zsh: segmentation fault

by _mental_ » Wed Jun 24, 2020 10:43 pm

I have no other ideas except to install Xcode, and to start GZDoom under lldb in order to get a callstack.

EDIT: On the second thought, crash logs should be saved regardless of reporter window. Open Console app, and choose Crash Reports on the left.

Re: zsh: segmentation fault

by Guest » Wed Jun 24, 2020 2:54 pm

Except it doesn't, no matter how long I wait.
I've launched it from the Launchpad [F4 on my computer], from /Applications/, and from the desktop and there isn't any error.

Re: zsh: segmentation fault

by _mental_ » Tue Jun 16, 2020 11:59 pm

When launching from Finder, it should open the usual crash report dialogue. It can take some time when its window pops up.

zsh: segmentation fault

by Guest » Tue Jun 16, 2020 1:42 pm

When attempting to launch GZDoom on macOS [10.15.5, 2019 MacBook Air base model] it crashes instantly without an error message. When opening the package and launching it directly as a Terminal app, this is what it spits out [my name has been censored for obvious reasons]

[begin terminal log - i have confirmed this is the console log via another machine that doesn't crash]
MacBookAir8,2 running macOS Catalina 10.15.5 (19F101) 64-bit Intel
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /Users/#^$@@/Desktop/GZDoom.app/Contents/MacOS/gzdoom.pk3, 615 lumps
adding /Users/#%$@#/Desktop/GZDoom.app/Contents/MacOS/game_support.pk3, 2512 lumps
adding /Library/Application Support/GZDoom/DOOM.WAD, 2306 lumps
I_Init: Setting up machine state.
CPU speed: 1608 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-8210Y CPU @ 1.60GHz
Family 6, Model 142, Stepping 9
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device CoreAudio Default
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 278.05 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Resolution: 1680 x 1050
zsh: segmentation fault /Users/$%@%$/Desktop/GZDoom.app/Contents/MacOS/gzdoom

[Process completed]
[end terminal log]

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