by Guest » Tue Jun 16, 2020 1:42 pm
When attempting to launch GZDoom on macOS [10.15.5, 2019 MacBook Air base model] it crashes instantly without an error message. When opening the package and launching it directly as a Terminal app, this is what it spits out [my name has been censored for obvious reasons]
[begin terminal log - i have confirmed this is the console log via another machine that doesn't crash]
MacBookAir8,2 running macOS Catalina 10.15.5 (19F101) 64-bit Intel
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /Users/#^$@@/Desktop/GZDoom.app/Contents/MacOS/gzdoom.pk3, 615 lumps
adding /Users/#%$@#/Desktop/GZDoom.app/Contents/MacOS/game_support.pk3, 2512 lumps
adding /Library/Application Support/GZDoom/DOOM.WAD, 2306 lumps
I_Init: Setting up machine state.
CPU speed: 1608 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-8210Y CPU @ 1.60GHz
Family 6, Model 142, Stepping 9
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device CoreAudio Default
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 278.05 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Resolution: 1680 x 1050
zsh: segmentation fault /Users/$%@%$/Desktop/GZDoom.app/Contents/MacOS/gzdoom
[Process completed]
[end terminal log]
When attempting to launch GZDoom on macOS [10.15.5, 2019 MacBook Air base model] it crashes instantly without an error message. When opening the package and launching it directly as a Terminal app, this is what it spits out [my name has been censored for obvious reasons]
[begin terminal log - i have confirmed this is the console log via another machine that doesn't crash]
MacBookAir8,2 running macOS Catalina 10.15.5 (19F101) 64-bit Intel
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /Users/#^$@@/Desktop/GZDoom.app/Contents/MacOS/gzdoom.pk3, 615 lumps
adding /Users/#%$@#/Desktop/GZDoom.app/Contents/MacOS/game_support.pk3, 2512 lumps
adding /Library/Application Support/GZDoom/DOOM.WAD, 2306 lumps
I_Init: Setting up machine state.
CPU speed: 1608 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-8210Y CPU @ 1.60GHz
Family 6, Model 142, Stepping 9
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device CoreAudio Default
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 278.05 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Resolution: 1680 x 1050
zsh: segmentation fault /Users/$%@%$/Desktop/GZDoom.app/Contents/MacOS/gzdoom
[Process completed]
[end terminal log]