Controller input borked on SDL versions of GZDoom

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Expand view Topic review: Controller input borked on SDL versions of GZDoom

Re: Controller input borked on SDL versions of GZDoom

by mjr4077au » Mon Apr 20, 2020 4:02 pm

... so can this please just be closed? Applying some dead-zone to the axes in the menu resolved the issue. Not sure why this wasn't a problem on Windows but I've been told it can be and that's why the "Block controller input in menu" option exists, to allow configuration and avoid these issues.

Controller input borked on SDL versions of GZDoom

by mjr4077au » Tue Mar 24, 2020 7:06 pm

Cross-referencing the issue from here. Test environment is Arch Linux, SDL 2.0.12 and an USB Xbox 360 controller. This does not happen on Windows.



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