by sinisterseed » Sun Mar 01, 2020 12:46 pm
Graf Zahl wrote:So it shows in the software renderer, but not in Polymost, but since I do not have SWR I cannot check how it works around the issue. SWR, like all other older Build ports does not come with any project file that's usable by modern compilers.
The curious thing is that a similar rendering glitch can be observed in Wanton somewhere as well, I'll see if I can remember where exactly though, I think it was a green keycard. This time, the face of the keycard renders but NOT the sides (and the back?)
Gotta love those GL glitches... it would be funny if they weren't so annoying to debug...
BTW as a random fact, the even more curious aspect of this particular map is that the music track is different in VoidSW and Redux (can't get music working in SWP, so that one can go destroy itself). In Redux and VoidSW the same track used on Seppuku Station plays (and also Raze), but according to this video there was a different track playing in DOS. I have no idea how to proceed here, I can't find any info about what track is supposed to play on this level - and 3 (maybe 4, if the damn music wanted to work) ports tell the same story, but apparently not DOS -
https://www.youtube.com/watch?v=eEk67iesIwM&t=63s
And this is Redux, for comparison's sake -
https://www.youtube.com/watch?v=IjVx98pAyGI&t=29s
No idea what's the correct track.
[quote="Graf Zahl"]So it shows in the software renderer, but not in Polymost, but since I do not have SWR I cannot check how it works around the issue. SWR, like all other older Build ports does not come with any project file that's usable by modern compilers.[/quote]
The curious thing is that a similar rendering glitch can be observed in Wanton somewhere as well, I'll see if I can remember where exactly though, I think it was a green keycard. This time, the face of the keycard renders but NOT the sides (and the back?)
Gotta love those GL glitches... it would be funny if they weren't so annoying to debug...
BTW as a random fact, the even more curious aspect of this particular map is that the music track is different in VoidSW and Redux (can't get music working in SWP, so that one can go destroy itself). In Redux and VoidSW the same track used on Seppuku Station plays (and also Raze), but according to this video there was a different track playing in DOS. I have no idea how to proceed here, I can't find any info about what track is supposed to play on this level - and 3 (maybe 4, if the damn music wanted to work) ports tell the same story, but apparently not DOS - https://www.youtube.com/watch?v=eEk67iesIwM&t=63s
And this is Redux, for comparison's sake - https://www.youtube.com/watch?v=IjVx98pAyGI&t=29s
No idea what's the correct track.