by sinisterseed » Mon Jan 20, 2020 2:36 am
Indeed, the original Xbox port of classic is notable for essentially being the only modern commercial re-release to have no censored content, however, it is somewhat infamous now as it was the first port where many technical issues were introduced and these issues survived all the through the initial release of the Unity ports, namely the slowed down music and sound effects (they all play at 11025 hz regardless of their sampling rate on the real hardware). The real hardware version had issues present in the OG Linux Doom source that were never addressed as well, such as the Knee-Deep sky being present on all episodes.
It was also not entirely devoid of alterations either, this version of E4M1 is actually buggy - the NIN secret along with the Baron's closet it opens cannot be triggered in this version. The NIN secret is still there, but they broke it so it never lowers as the torch switch cannot be activated, one hell of a way to "remove" it I guess, and as a result you can't get either 100% kills or secrets in this version.
As for the "bonus" content, Sewers and Betray, well both maps are essentially levels that were made cca. 1995 I think that were tossed into this release for one reason or another. Betray is actually fun to play despite being a low quality filler level, Sewers however, not quite. Sewers was removed from future re-releases, Betray however survived the BFG Edition although they broke the secret exit which only restarts Underhalls instead of taking the player to Betray. Future ports were all-around better than the port for the OG Xbox, despite introducing uninspired censorship.
Indeed, the original Xbox port of classic is notable for essentially being the only modern commercial re-release to have no censored content, however, it is somewhat infamous now as it was the first port where many technical issues were introduced and these issues survived all the through the initial release of the Unity ports, namely the slowed down music and sound effects (they all play at 11025 hz regardless of their sampling rate on the real hardware). The real hardware version had issues present in the OG Linux Doom source that were never addressed as well, such as the Knee-Deep sky being present on all episodes.
It was also not entirely devoid of alterations either, this version of E4M1 is actually buggy - the NIN secret along with the Baron's closet it opens cannot be triggered in this version. The NIN secret is still there, but they broke it so it never lowers as the torch switch cannot be activated, one hell of a way to "remove" it I guess, and as a result you can't get either 100% kills or secrets in this version.
As for the "bonus" content, Sewers and Betray, well both maps are essentially levels that were made cca. 1995 I think that were tossed into this release for one reason or another. Betray is actually fun to play despite being a low quality filler level, Sewers however, not quite. Sewers was removed from future re-releases, Betray however survived the BFG Edition although they broke the secret exit which only restarts Underhalls instead of taking the player to Betray. Future ports were all-around better than the port for the OG Xbox, despite introducing uninspired censorship.