by Guest » Sun Jan 12, 2020 12:31 pm
Hi! CVar guy here with yet another CVar-related crash. Tested on g4.3pre-660-ge3eae62af (x64).
Load the example, start a new game, crash after 10 tics. One thing I want to mention is that in this case the string is just pointless revenant screaming, but I have a real scenario where the string contains the JSON of a dictionary and the string is about 8000 characters in length and it'll keep growing. In that scenario, changing the update time to be once every 3 seconds instead of 10 tics works fine for now, but in the case of this example it does nothing. It'll just crash anyway after that much time has passed.
Example:
https://drive.google.com/open?id=1wXjtk ... aMHhPYyFYy
CrashReport.zip included in download.
P.S. It's possible to work around this by splitting the text into multiple strings with a length of 5000 chars each, but I'd rather see if this can get fixed engine-side first before I dedicate myself to such hax.
Hi! CVar guy here with yet another CVar-related crash. Tested on g4.3pre-660-ge3eae62af (x64).
Load the example, start a new game, crash after 10 tics. One thing I want to mention is that in this case the string is just pointless revenant screaming, but I have a real scenario where the string contains the JSON of a dictionary and the string is about 8000 characters in length and it'll keep growing. In that scenario, changing the update time to be once every 3 seconds instead of 10 tics works fine for now, but in the case of this example it does nothing. It'll just crash anyway after that much time has passed.
Example: https://drive.google.com/open?id=1wXjtkIaYRAKeW3-HDZBvBjaMHhPYyFYy
CrashReport.zip included in download.
P.S. It's possible to work around this by splitting the text into multiple strings with a length of 5000 chars each, but I'd rather see if this can get fixed engine-side first before I dedicate myself to such hax.