MWeapFrost HUD sprites positioned incorrectly

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Expand view Topic review: MWeapFrost HUD sprites positioned incorrectly

Re: MWeapFrost HUD sprites positioned incorrectly

by Rachael » Sun May 23, 2021 11:59 am

Re: MWeapFrost HUD sprites positioned incorrectly

by Nash » Sun May 23, 2021 11:49 am




Well this turned out to be more than a 10 minute fix zzzz -_-

Anyway. Fixed. Or rather, "fixed". :P

Pull the WidePix master to get the new sprites.

Re: MWeapFrost HUD sprites positioned incorrectly

by Graf Zahl » Sun May 23, 2021 6:54 am

Yes, please! This is the best opportunity we ever had to address this issue.

Re: MWeapFrost HUD sprites positioned incorrectly

by Nash » Sun May 23, 2021 6:11 am

I can provide a "fix" in WidePix. Should I?

(This doesn't really solve the original problem, of course, but well...)

Re: MWeapFrost HUD sprites positioned incorrectly

by Player701 » Fri Dec 20, 2019 3:42 am

:shock:

Okaaay...

Re: MWeapFrost HUD sprites positioned incorrectly

by Graf Zahl » Fri Dec 20, 2019 3:28 am

Hexen's weapon sprite positioning is a story all of its own. "Screwed up" doesn't begin to describe it.

MWeapFrost HUD sprites positioned incorrectly

by Player701 » Fri Dec 20, 2019 2:37 am

The title of this thread has fallen victim to the character limit. The correct title should be: "MWeapFrost HUD sprites positioned incorrectly when status bar scale > 1".

The HUD sprites of the Mage's second weapon in Hexen are erroneously shifted upwards when the scale of the status bar is greater than 1. I couldn't find any other weapons in stock IWADs that are also affected. In this particular example, the scale is set to 2:



Tested in GZDoom g4.3pre-532-g318da33e3, 4.2.4, and several older versions. It appears that this bug has existed since the introduction of the status bar scale slider.

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