by Player701 » Fri Dec 20, 2019 2:37 am
The title of this thread has fallen victim to the character limit. The correct title should be:
"MWeapFrost HUD sprites positioned incorrectly when status bar scale > 1".
The HUD sprites of the Mage's second weapon in Hexen are erroneously shifted upwards when the scale of the status bar is greater than 1. I couldn't find any other weapons in stock IWADs that are also affected. In this particular example, the scale is set to 2:
Tested in GZDoom g4.3pre-532-g318da33e3, 4.2.4, and several older versions. It appears that this bug has existed since the introduction of the status bar scale slider.
The title of this thread has fallen victim to the character limit. The correct title should be: [b]"MWeapFrost HUD sprites positioned incorrectly when status bar scale > 1"[/b].
The HUD sprites of the Mage's second weapon in Hexen are erroneously shifted upwards when the scale of the status bar is greater than 1. I couldn't find any other weapons in stock IWADs that are also affected. In this particular example, the scale is set to 2:
[imgur]https://imgur.com/D1gWxrH[/imgur]
Tested in GZDoom g4.3pre-532-g318da33e3, 4.2.4, and several older versions. It appears that this bug has existed since the introduction of the status bar scale slider.