by Guest » Mon Sep 23, 2019 7:26 am
Once in a while, a mod that used to work with GZDoom will break because the engine's error handling/checking became more robust with time. Unfortunately, sometimes this is something that cannot be patched over in the mod with a second add-on file. An example would be Doom Resurrection (
https://www.doomworld.com/idgames/level ... -f/doomres), which no longer works because an erroneous S_END lump causing confusion/conflict in the namespaces prevents the mod from launching. Currently, there is nothing a patch can do to fix this. However, if the ability to retroactively delete a lump was possible, maybe a patch could be created?
Once in a while, a mod that used to work with GZDoom will break because the engine's error handling/checking became more robust with time. Unfortunately, sometimes this is something that cannot be patched over in the mod with a second add-on file. An example would be Doom Resurrection (https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/doomres), which no longer works because an erroneous S_END lump causing confusion/conflict in the namespaces prevents the mod from launching. Currently, there is nothing a patch can do to fix this. However, if the ability to retroactively delete a lump was possible, maybe a patch could be created?