by Major Cooke » Sun Sep 01, 2019 7:57 am
Code: Select all
double val = 64;
level.CreateCeiling(level.sectors[3044], Ceiling.ceilRaiseByValue, level.lines[28656], val, 0, val);
level.CreateCeiling(level.sectors[245], Ceiling.ceilRaiseByValue, level.lines[28664], val, 0, val);
level.CreateCeiling(level.sectors[990], Ceiling.ceilRaiseByValue, level.lines[28660], val, 0, val);
level.CreateCeiling(level.sectors[3045], Ceiling.ceilRaiseByValue, level.lines[28652], val, 0, val);
level.CreateCeiling(level.sectors[3239], Ceiling.ceilRaiseByValue, level.lines[28327], val, 0, val);
level.CreateCeiling(level.sectors[3251], Ceiling.ceilRaiseByValue, level.lines[28335], val, 0, val);
level.CreateCeiling(level.sectors[3235], Ceiling.ceilRaiseByValue, level.lines[28331], val, 0, val);
level.CreateCeiling(level.sectors[3243], Ceiling.ceilRaiseByValue, level.lines[28323], val, 0, val);
Even this crashed though, with the same thing. Lines was turning out null.
[code]double val = 64;
level.CreateCeiling(level.sectors[3044], Ceiling.ceilRaiseByValue, level.lines[28656], val, 0, val);
level.CreateCeiling(level.sectors[245], Ceiling.ceilRaiseByValue, level.lines[28664], val, 0, val);
level.CreateCeiling(level.sectors[990], Ceiling.ceilRaiseByValue, level.lines[28660], val, 0, val);
level.CreateCeiling(level.sectors[3045], Ceiling.ceilRaiseByValue, level.lines[28652], val, 0, val);
level.CreateCeiling(level.sectors[3239], Ceiling.ceilRaiseByValue, level.lines[28327], val, 0, val);
level.CreateCeiling(level.sectors[3251], Ceiling.ceilRaiseByValue, level.lines[28335], val, 0, val);
level.CreateCeiling(level.sectors[3235], Ceiling.ceilRaiseByValue, level.lines[28331], val, 0, val);
level.CreateCeiling(level.sectors[3243], Ceiling.ceilRaiseByValue, level.lines[28323], val, 0, val);
[/code]
Even this crashed though, with the same thing. Lines was turning out null.