by MartinHowe » Sun Apr 03, 2005 3:04 am
My most recent project (still in development) would have been much easier if monsters could be optionally made vulnerable to
all kinds of damage, including earthquakes, sector effects and suchlike. In an human-built industrial zone, turning on a processing vat should damage
anyone in it, including demons and imps and (at my option) anything else.
RANT: IMO, this was one of the biggest "obviously fake" things about DOOM -- even human based monsters do not get damaged by slime and nukage. I can see what id would argue ("they're from hell, so they're immune to the laws of nature, right?"), I just don't agree with it (
nothing is immune to the laws of nature, since those laws
define everything). I could buy the excuse "Barons and upwards have a psychic force-field" or something like that, but the lower demons should certainly not be automatically immune. Otherwise, how could they be killed by bullets

My most recent project (still in development) would have been much easier if monsters could be optionally made vulnerable to [b]all [/b]kinds of damage, including earthquakes, sector effects and suchlike. In an human-built industrial zone, turning on a processing vat should damage [b]anyone [/b]in it, including demons and imps and (at my option) anything else.
RANT: IMO, this was one of the biggest "obviously fake" things about DOOM -- even human based monsters do not get damaged by slime and nukage. I can see what id would argue ("they're from hell, so they're immune to the laws of nature, right?"), I just don't agree with it ([b]nothing [/b]is immune to the laws of nature, since those laws [b]define [/b]everything). I could buy the excuse "Barons and upwards have a psychic force-field" or something like that, but the lower demons should certainly not be automatically immune. Otherwise, how could they be killed by bullets :wink: