by dpJudas » Fri May 25, 2018 5:50 am
I suspect the problem is broken normals in the Gene Tech models. I'll try confirm that when I get home. If it is broken normals, then we need some code detecting that during md3 loading and then generate some plain face normals.
I agree that always attenuated will look much better, but I wonder if it will look bad on old maps that used gigantic dynamic lights. For Gene Tech, that mod could really need a patch that converted all its lights to attenuated - it would look much better that way.
I suspect the problem is broken normals in the Gene Tech models. I'll try confirm that when I get home. If it is broken normals, then we need some code detecting that during md3 loading and then generate some plain face normals.
I agree that always attenuated will look much better, but I wonder if it will look bad on old maps that used gigantic dynamic lights. For Gene Tech, that mod could really need a patch that converted all its lights to attenuated - it would look much better that way.