by tim_shackleford » Wed May 23, 2018 1:24 pm
biospud wrote:Beatrice Piddlehood wrote:So a few months ago, Nvidia announced that it was ending support for "select quad-buffered stereo features". I am not sure if gzdoom was affected - I have been using it for a while (in 3d) and everything worked fine up until I updated my drivers recently to 397.64. Now gzdoom does not trigger 3d vision at all;
My question is - are any of you 3d vision users? Am I forgetting some simple setting, or did Nvidia really screw us over and remove support for gzdoom's use of quad-buffered 3d?
It's still working for me with driver version 397.31.
Does the 3D vision test application work for you?
Is your monitor refresh rate set to 120 Hz?
Did you set gzdoom to launch in true full screen mode, with resolution set to your monitor resolution (probably 1920x1080)?
Did you set Options->Display Options->Opengl renderer->Enable Quad stereo->ON, then restart gzdoom?
Hi, I am glad someone else could test it!
1. Is it working for you in game? For me it triggers the 3d vision module, but everything remains in 2d even when changing to the "quad-buffered" setting (I am on Windows 10 1803, with Nvidia's 397.64 driver).
2. My 3D vision test application works, and I am currently playing metroid prime 2 in 3d just fine.
3. My monitor is set to 120hz
4. I have actually beaten multiple doom wads in the past, and have everything setup the way it used to be. True fullscreen, 1080p, 3d setting on, and have quad buffered 3d selected. Yet it remains in 2d even though the 3d vision module is triggered.
I am really hoping that we can find some way around this as doom is amazing with 3d vision! If I have enough time, I might try and install Windows 7 on a different partition and see if I can get things working again.
[quote="biospud"][quote="Beatrice Piddlehood"]So a few months ago, Nvidia announced that it was ending support for "select quad-buffered stereo features". I am not sure if gzdoom was affected - I have been using it for a while (in 3d) and everything worked fine up until I updated my drivers recently to 397.64. Now gzdoom does not trigger 3d vision at all;
My question is - are any of you 3d vision users? Am I forgetting some simple setting, or did Nvidia really screw us over and remove support for gzdoom's use of quad-buffered 3d?[/quote]
It's still working for me with driver version 397.31.
Does the 3D vision test application work for you?
Is your monitor refresh rate set to 120 Hz?
Did you set gzdoom to launch in true full screen mode, with resolution set to your monitor resolution (probably 1920x1080)?
Did you set Options->Display Options->Opengl renderer->Enable Quad stereo->ON, then restart gzdoom?[/quote]
Hi, I am glad someone else could test it!
1. Is it working for you in game? For me it triggers the 3d vision module, but everything remains in 2d even when changing to the "quad-buffered" setting (I am on Windows 10 1803, with Nvidia's 397.64 driver).
2. My 3D vision test application works, and I am currently playing metroid prime 2 in 3d just fine.
3. My monitor is set to 120hz
4. I have actually beaten multiple doom wads in the past, and have everything setup the way it used to be. True fullscreen, 1080p, 3d setting on, and have quad buffered 3d selected. Yet it remains in 2d even though the 3d vision module is triggered.
I am really hoping that we can find some way around this as doom is amazing with 3d vision! If I have enough time, I might try and install Windows 7 on a different partition and see if I can get things working again.