The Official Strife: Veteran Edition has quest map markers

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Re: The Official Strife: Veteran Edition has quest map marke

by wildweasel » Sat Apr 07, 2018 8:45 am

Not quite as simple as that, I'm afraid, it'd have to be looked into in greater detail to understand for example how SVE declares which marker is visible, etc. That comes down to someone with time and knowledge of how SVE works, or a willingness to read their source code.

Re: The Official Strife: Veteran Edition has quest map marke

by cipher86 » Sat Apr 07, 2018 8:11 am

Sorry are you saying there's something I copy paste

ACTOR MapMarker native
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
+INVISIBLE
Scale 0.5
States
{
Spawn:
AMRK A -1
Stop
}
}

To something in the ZDoom version to get this to work?

Re: The Official Strife: Veteran Edition has quest map marke

by wildweasel » Tue Apr 03, 2018 6:59 pm

https://zdoom.org/wiki/Classes:MapMarker - All that's needed is for SVE's quest marker data to be translated to use these.

Re: The Official Strife: Veteran Edition has quest map marke

by Ultimate Freedoomer » Tue Apr 03, 2018 6:03 pm

Zenon wrote:Wouldn't be hard for someone to make a mod that does that
Wouldn't it make more sense to implement quest map markers as a default engine feature, since they already were such in S:VE's vanilla executable?

Re: The Official Strife: Veteran Edition has quest map marke

by Zenon » Mon Mar 26, 2018 12:07 am

Wouldn't be hard for someone to make a mod that does that

The Official Strife: Veteran Edition has quest map markers

by cipher86 » Sun Mar 25, 2018 4:04 pm

The GZDoom version does not, but the GZDoom version is superior in every other way (disable headbob and weaponsway, instant load times, and number keys for dialogue navigation). Any chance of getting the quest marker feature added to Strife Veteran Edition when playing in GZDoom?

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